Spreading SporesĪt 10th level, you gain the ability to seed an area with deadly spores. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack. In combat, the zombie's turn is immediately after yours. It remains animate for 1 hour, after which time it collapses and dies. If a beast or humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. Fungal InfestationĪt 6th level, your spores gain the ability to infest a humanoid corpse and animate it. These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again. Your melee weapon attacks deal an extra 1d6 poison damage to any target they hit.When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.While this feature is active, you gain the following benefits: As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 5 temporary hit points for each level you have in this class. Symbiotic EntityĪt 2nd level, you gain the ability to channel magic into your spores. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. At 2nd level, you learn the Chill Touch cantrip. Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you access to certain spells.
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